
Some of the tribe exhibit increased psi scores (limited telepathic and empathetic abilities). Tribe (descendants) of Goris Albinism (resulting in dark gray hides instead of the deathclaws earth tones), on average higher intelligence than the tribe of Xarn (+1 int), but smaller and weaker (8-10 ST, 9 PE, 7-10 EN, 4 CH, 5-8 IN, 9-10 AG, 6-7 LK, health 134 to 187). I'd imagine the small number (the fate of their race weighs on so few shoulders), paired with the fear generated if it was known there were intelligent killing machines, results in the deathclaws being very, very reclusive. None the less I'd guess we're talking a relatively small population of intelligent deathclaws. I never could find any info on maturation etc, but since they were a genetically engineered creature I suspect they were created to grow very quickly. Our timeline is a maximum of 40 years between the first new birth and the time New Vegas starts.

Note Chris Avellone disputes this, but for our mod that's not particularly significant. What this means is: Any intelligent male that mated with a non-intelligent female would (most likely) produce intelligent offspring."

When they were engineered by the Enclave, the intelligence gene was made male specific and dominant. I realize that they are both males, but that is fine. In any case, there is a chance that two intelligent deathclaws survived to continue on the species. "In a Maupdate, John Deiley (the creator and designer of much of the talking deathclaw content) wrote: The basis for my concept is Xarn and Goris produced two separate sub species of deathclaws, based on

I started a playable deathclaw mod a while back, but it languished due to a dearth of decent ideas (there's been quite a few playable deathclaw request posts).īut if we come up with some decent concepts/plots/etc I'll start working on it again. A lot of the heavy lifting was already done by other mod authors.
